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  • The Spark of Imagination

    The Spark of Imagination

    This post originally appeared in The Huffington Post as part of their TEDWeekends series. The post is a response to Theo Jansen’s TED talk, “My creations,…

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    The Spark of Imagination

    StrandbeestThis post originally appeared in The Huffington Post as part of their TEDWeekends series. The post is a response to Theo Jansen’s TED talk, “My creations, a new form of life,” about Jansen’s wind-powered mechanical beach-walkers, which he calls strandbeests. To learn more about Jansen and the strandbeests, watch the original TED talk and read his HuffPo article.

    How do you bring things to life? You give them names. Histories. Motives and aspirations. This is the alchemy that drives every story about the act of playing god, turning a thing into a creature. A flash of lightning, a scientific breakthrough, and suddenly we see twitching, unpredictable presence where inert materials lay just a moment before. It’s a change in perspective, in meaning, in grammar, allowing some rough beast to slouch into the world. Theo Jansen’s strandbeests are beautiful examples of this very old magic.

    When it comes to playing god and electric moments of transformation, Frankenstein immediately comes to mind. In one way this is the exception that proves the rule: in Mary Shelley’s novel, the creature is never given a name. That troubling omission has been remedied many times in subsequent versions of the Frankenstein myth. But in other ways the novel gets right to the heart of the relationship between creation and narrative (something we’ll be talking about a lot at the novel’s upcoming bicentennial). Once the monster learns to read, write and argue its own case, it becomes impossible to pretend it is no longer really alive. The act of creation imposes a huge responsibility, an almost parental obligation to care for this new being, a burden that ends up crushing Victor Frankenstein. We see a gentler weight resting on Theo Jansen’s shoulders — the obvious care with which he tells his creations’ stories and interprets their desires.

    But what really strikes me is the way Jansen talks about the simple binary computers the strandbeests use to make decisions about where to move next: “It’s a sort of imagination of the simple world of the beach animal.” The story he tells us about these magnificent walkers, one part AT-AT, one part sapient luggage, is a tale about creatures that are more than just simple machines. They are capable of imagination, a word that implies dreams, playfulness and a sense of mind that extends beyond the body into a mental landscape with its own obstacles and goals.

    Imagination is the signal we are all eagerly hunting for at each new breakthrough in robotics and artificial intelligence. We want to see our machines demonstrate some hint of volition or desire that will allow us to name them and connect with them. Sometimes we see it, just for a moment. When the flashes happen in a drone swarm or a robotic musician, we encounter a thrill that is the opposite of the uncanny valley. Instead of seeing the jarring failures, we identify the glimmers of success, building a story around them, rooting for these emergent characters. We make up a whole new story.

    So while we scan YouTube for the next sign of “true” artificial intelligence, the good news is that we are creating life all the time. In the stories we tell ourselves about the world, the objects that we name and ascribe imagination to have special power. If I say “my phone is tired” I invite empathy, talking about it like a pet instead of a tool. Microsoft’s Clippy really, really wanted us to convince us he had imagination. AIBO the robot dog and Mr. Coffee desperately hope we might believe in them, at least for a moment, so they can forge an emotional bond. Jansen’s creatures already come with a huge amount of character and personality because they are unique and handmade, transmitting some reflection of the individual creativity that went into them.

    Imagination is a powerful tool for changing the world because it can simply rewrite reality as we perceive it. I help run a project called Hieroglyph that sets out to do just that by asking science fiction writers to work with scientists and engineers. Their goal is to imagine optimistic, technically grounded stories about what humanity could accomplish in the near future. By putting new technologies into an imaginative space, a story world with human conflicts and aspirations, we can make that future come to life, just like the strandbeests. This is how writers like Isaac Asimov and Arthur C. Clarke changed the way we see the world.

    Imagination is the engine that kicks in when we watch one of Jansen’s videos. That faculty of seeing, or thinking we see, another mind at work makes it all real. Imagination brings meaning to these wind-blown contraptions meandering along the beach. Something inside of us responds to them, picking up on the cues Jansen has crafted into their behavior and making a story out of it. As works of art, Jansen’s pieces are alive in symbiosis with us, the audience. The strandbeests show us that you don’t need a human face or voice recognition to convince us or bring something to life. You need an aesthetic relationship, an emotional connection to a being that has its own agency, volition and desires. You need imagination to create a soul.

    Image courtesy of Ars Electronica, used under CC BY-NC-ND 2.0 license.

  • New CSI Student Position: Events and Communication Specialist

    New CSI Student Position: Events and Communication Specialist

    CSI is looking for a responsible, detail-oriented ASU student with an interest in interdisciplinary work encompassing science, technology, arts and humanities to support our communications and…

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    New CSI Student Position: Events and Communication Specialist

    Beaker RainbowCSI is looking for a responsible, detail-oriented ASU student with an interest in interdisciplinary work encompassing science, technology, arts and humanities to support our communications and outreach operations. CSI is a fast-paced, non-traditional work environment, and applicants should be self-motivated and flexible in their approach.

    Responsibilities may include:

    –Writing and editing blog posts, press releases and other materials for outreach and public communication
    –Editing video for posting on the CSI website and including in presentations
    –Audio editing to create podcasts
    –Uploading written and audiovisual material to CSI websites
    –Helping to coordinate and execute events
    –Attending afternoon and evening events and assisting with audio, video and photo documentation
    –Managing social media accounts, especially Facebook and Twitter

    Qualifications:

    –Strong verbal and written communication skills
    –Some experience with video and audio editing
    –Responsible and reliable
    –Self-motivated and independent worker
    –Ability to manage multiple priorities
    –Proficient with Microsoft Word, Excel and Powerpoint, and with managing Facebook and Twitter accounts

    Opportunities:

    –15-20 hours per week, flexible schedule
    –$10-$12 per hour, depending on skills and experience

    To apply, email the following materials to imagination AT asu DOT edu:

    (1) Cover letter that addresses your skills, background and interest in the position
    (2) Resume
    (3) Brief writing sample, 2-3 pages max, demonstrating your skill in critical thinking, analysis and synthesis of ideas/information. The sample doesn’t need to be formal – anything from a blog post to an essay is acceptable. Feel free to use an entire piece of work, or an excerpt.
    (4) Example of a multimedia piece or video that you have edited. This piece doesn’t need to be formal, and doesn’t need to be created for an academic purpose or course.

     

    Image courtesy of ANDREA JANDA, used under CC BY-NC-ND 2.0 license.

  • It’s time for some new science fiction conventions

    It’s time for some new science fiction conventions

    Just like any form of storytelling, science fiction has conventions that everyone immediately recognizes. They’re the kinds of tropes that have been around so long, they’re…

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    It’s time for some new science fiction conventions

    Space Battle by blaster219Just like any form of storytelling, science fiction has conventions that everyone immediately recognizes. They’re the kinds of tropes that have been around so long, they’re ingrained in our minds. When we see time travel or space battles, we think science fiction – it’s almost instinctual. But is there a point at which – as our collective understanding of real science advances – we should force a convention into retirement?

    Conventions serve an important function in fiction. They let readers know what to expect, and enable writers spend more time developing the story and less on establishing the world it takes place in. Conventions can be both good and bad, and some are flat out necessary depending on the kind of story you want to tell, regardless of how realistic it is. A good example of a necessary convention is faster-than-light travel/communication. In a story that has a lot of space travel it’s the only way a character can get anything done in their lifetime without sacrificing all connections to their family, friends and colleagues. It will almost always be necessary if the author wants to get out of the solar system.

    In other cases, it’s a bit less clear cut. An author has to weigh the cost of staying true to science with telling a compelling and dramatic story. Despite the fact that having a dogfight in space would be the stupidest form of space combat, Star Wars wouldn’t have been quite as emotionally engaging without the tense fight around the Death Star. Time travel is another dicey subject, and though it doesn’t seem possible, a lot of problems in fiction wouldn’t have been solved without it. Without the time-traveling TARDIS, the BBC’s Doctor Who couldn’t exist, and while it’s not always scientifically accurate, Doctor Who is a sci-fi treasure.

    But if people enjoy these conventions and you can still tell a good story with them, what’s the harm? Well, some of them have been around for almost 100 years, and while on the surface that can look like “if it ain’t broke don’t fix it,” that’s not the case. Just like science is all about moving forward and innovation, so is science fiction. If writers don’t adapt to modern advances in science by coming up with new ideas for old problems, the genre will stagnate and become boring. And if that happens, people stop thinking about turning science fiction into science fact, and then we stagnate as a species.

    So to all you science fiction writers out there: keep trying new things. Don’t settle for using the same tricks as those who came before you. Make new conventions and redefine the genre of science fiction. After all, it’s starting to seem like now is the perfect time for a new wave of sci-fi.

     

    Image courtesy of blaster219, used under CC BY-NC-SA 2.0 license. Thanks blaster219!

  • ASU Imagination Project: Join us!

    ASU Imagination Project: Join us!

    Friends! Students! Creators! Consider this your invitation to join the ASU Imagination Project (the CSI student group). I’m here to provide some updates on what we’ve…

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    ASU Imagination Project: Join us!

    Imagination Project GraphicFriends! Students! Creators! Consider this your invitation to join the ASU Imagination Project (the CSI student group). I’m here to provide some updates on what we’ve been working on during our first year, and a preview of the incredible projects we have on deck for part two.

    The Imagination Project expands on CSI’s events, projects and research to provide new, hands-on opportunities for student involvement and creativity. Building from CSI’s exciting fusion of sciences, arts, humanities and engineering, we focus on reaching out to students (yes, even you!) to promote interdisciplinary collaboration and discovery.

    This year, we kicked off what I like to call our “science over pizza” talks, where we engage with incredible innovators in a remarkably intimate setting. We sat down with astrobiologist Sara Walker to discuss the future of space colonization and the origin of life. We were delighted with presentations by resident intellectual powerhouses like Merlyna Lim, an expert on social media and social change, and Ed Finn, who discussed his doctoral research in the field of digital humanities. We talked carbon nanomaterials over brownies and coffee.

    Each of these talks includes an in-depth, enriching Q+A and conversation session. We are committed to creating an environment where students feel comfortable having actual conversations with experts. We are planning future conversations on video games and education, as well as the science behind music, movement, visual art and film. With such a vast population of gifted students and faculty, we have a nearly endless supply of inspiration for discussions and interactive demonstrations (and even the occasional field trip!).

    Other projects currently in the works include:

    • The CyberSenses workshops, which somehow combine hacking and making with deep philosophical conversations about what it means to be human;
    • The Biochar initiative, which turns junk mail into substances that boost the nutrition of soil and fertilize plants sustainably.
    • Last but not least…Chemistry: The Musical

    If any of this sounds interesting, then request more information about attending the events…or better yet, just join the club! To join, please email me, Raji Ganesan (media and outreach officer) at rajiganesan7 AT gmail DOT com. You can also check out our Facebook group for news, events and updates.

    I can say this with complete honesty: the Imagination Project is one of those rare campus groups where all of the members are actually passionate and engaged. It’s not about padding a resume, or freeloading for food (at least not all the time). It’s a cohesive group with artists, engineers and people who just love to learn! And, if you are one of the people who worries that they don’t belong because they are not a science major: WAIT. STOP. COME BACK. WE HAVE PIZZA. But more importantly, that’s simply not true. Please don’t let the word “science” alienate you, because all it really means is “discovery.” Come find out what we’re all about. You won’t be disappointed.

  • Losing is “FUN”

    Losing is “FUN”

    Dwarf Fortress might be the greatest game in existence. I don’t mean to say that it is the most fun game in existence, though there’s plenty…

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    Losing is “FUN”

    Annotated Dwarf Fortress

    Annotated Dwarf Fortress map, courtesy of roBurky on Flickr.
    Used under CC BY-NC-ND 2.0 license.

    Dwarf Fortress might be the greatest game in existence.

    I don’t mean to say that it is the most fun game in existence, though there’s plenty of fun involved. While addictive and exhilarating, Dwarf Fortress is not inherently more addictive and exhilarating than some other strategy games. It’s certainly not the most visually-appealing game either—indeed, its incomprehensible user interface and convoluted game mechanics will turn off most casual gamers.

    So what makes Dwarf Fortress special? In terms of exquisite detail, imaginative scope and creative potential, nothing I have ever experienced rivals Dwarf Fortress.

    The game itself, officially entitled “Slaves to Armok: God of Blood Chapter II: Dwarf Fortress,” is difficult to explain. It’s like the bastard child of Minecraft and SimCity, with the ASCII graphics and Tolkien-esque feel of the dungeon-crawler Angband.  If you’re curious, I highly recommend you give it a try—the game is free to download and play. Gameplay seems ludicrously difficult at first, I know, but there is a plethora of helpful YouTube videos, tutorials, guides, and a very helpful fan community that can help you dive right in. I suggest starting off with the Lazy Newb Pack, which includes enhanced graphics and some utilities to manage gameplay.

    At its core, Dwarf Fortress is a building game. The player commands a group of dwarves—colonists in a foreign land, forging a new settlement in a hostile environment. You manage every aspect of their little dwarven lives—as is standard for this type of ant-farm strategy game, you appoint leaders, build their housing and workshops, and tell them to make food, clothing, and weapons. But every dwarf is simulated in minute detail. They have families, lovers, children, gods, favorite pastimes, pets. They get sad when it rains and happy when they take bubble baths. Your appointed nobles can go mad with power and demand you craft magnificent statues in their honor. Your ordinary dwarves might just go plain mad, or get depressed and lock themselves away in a room. Managing your fortress is an elaborate balancing act of keeping your dwarves happy, healthy and fulfilled, all while keeping them safe. Dwarves have a penchant for acts of outrageous stupidity, falling off bridges into a pit of spikes or trying to pick berries when there’s a rampaging weremoose on the loose.

    Every game of Dwarf Fortress starts by simulating an entire world: every human, dwarf, elf and monster and every action and event for centuries. Each monstrous forgotten beast that attacks your fortress has a rich history, a comfort when an ancient creature made out of aluminum, glass, and poison is tossing your miners around like dolls. Playing Dwarf Fortress is like living out a fantasy novel, one that almost inevitably ends in tragedy for the dwarven pioneers you’ve grown attached to. Indeed, there’s an avid fanfic community that’s grown around Dwarf Fortress. Creating narratives around your fortress is natural. Even a basic summary of the events of your fortress begins to sound like an epic legend. The random nature of Dwarf Fortress’ world generation makes strange, ridiculous and unexpected events are the norm.

    Take, for instance, the story of Tholtig Cryptbrain, known as the Waning Diamonds. Tholtig was queen of a declining dwarven civilization who led a century-long war against besieging elves, eventually defending her castle single-handedly for more than a decade. Tholtig killed nearly two thousand of her enemies before dying of old age.

    Or take the legend of Urist Borushdumat, One Dwarf Against the World: a fortress built by the insane, lone survivor of a doomed expedition to a haunted jungle. Or the fable of Catten and the Eagle, or the ongoing Journals from Zolakog, the Dwarven Republic or the countless other epic tales that have evolved into Dwarf Fortress lore. Or just play the game, and build your own stories.

    Dwarf Fortress is not for the faint of heart. The game is complicated, frustrating, confusing and entirely immersive. You will lose, and lose a lot, but losing is just a part of the fun!

    Read more about the majesty of Dwarf Fortress in the New York Times and The New Yorker

  • Bruce Sterling creates 21st century Petroglifs at CSI

    During Emerge 2013: The Future of Truth this spring, CSI Visionary in Residence Bruce Sterling was hard at work with a diverse team of collaborators at…

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    Bruce Sterling creates 21st century Petroglifs at CSI

    During Emerge 2013: The Future of Truth this spring, CSI Visionary in Residence Bruce Sterling was hard at work with a diverse team of collaborators at Arizona State University testing the limits of our rapid prototyping and fabrication facilities. The result of this whirlwind of creativity is an original exhibit of 21st century Petroglifs carved into native Arizona rock with laser cutters.

    In the digital, virtual age, what are our eternal truths? Watch the short film directed by Jasmina Tesanovic to find out:

  • What is CyberSenses?

    What is CyberSenses?

    Is technology changing what it means to be human? Once the notion of a robotic hand was confined only to science fiction, a miraculous treatment only…

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    What is CyberSenses?

    Cyborg in training

    Image courtesy of CaZaTo Ma, used under CC BY-NC-ND 2.0 license. So…not one of our cyborgs.

    Is technology changing what it means to be human? Once the notion of a robotic hand was confined only to science fiction, a miraculous treatment only available to the likes of Luke Skywalker. However, what was once fiction is fast becoming reality. Everyday, researchers are discovering new ways to replace – and enhance – the human body with robotic, biological and cybernetic augmentations. With a vision to return sight to the blind, sound to the deaf, and movement to the crippled, science progresses quickly towards a brighter tomorrow.

    Few would argue against using such advancements to help people, but questions about the relationship between people and technology quickly arise. Should we be allowed to augment the human body beyond what is “natural”? Where do prosthetics end and enhancements begin? What can we use technology to do? Imagine a world where people use technology to experience the world in entirely new ways: seeing sounds, hearing color and much more.

    As technology becomes rapidly more advanced, our relationships with it evolve rapidly as well. To probe these interactions the ASU Imagination Project (a student organization affiliated with the Center for Science and the Imagination) introduces CyberSenses. This new project will design and engineer new devices to allow people to experience the world in new and innovative ways. Simultaneously, we seek  to develop an understanding of the ethics of technology and what it really means to be “human” in a cybernetic age.

    Over the summer, CyberSenses will be hosting a series of creative workshops to prototype our devices. Also, we will be using online tools and social media to visualize the network of connections between existing technology, cutting-edge research, science fiction, and mainstream culture relating to cybernetics.

    For more information, drop us a line: imagination.asu@gmail.com.

    FREE LUNCH + ORIENTATION

    CyberSenses will be hosting two free lunch orientations to share information about the project with new members! Join us at West Hall, room 160 on ASU’s Tempe campus at 12:30 pm on both Tuesday, May 21 and Thursday, May 25 to learn more.

     

     

  • CSI and Digital Culture at the Intel International Science and Engineering Fair

    CSI and Digital Culture at the Intel International Science and Engineering Fair

    This week the Center for Science and the Imagination hosted a small exhibition at Intel ISEF, a global science and engineering student competition. ASU’s Digital Culture…

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    CSI and Digital Culture at the Intel International Science and Engineering Fair

    This week the Center for Science and the Imagination hosted a small exhibition at Intel ISEF, a global science and engineering student competition. ASU’s Digital Culture program provided the centerpiece and main attraction of our space, Rotary Tumble. Created by Muharrem Yildirim and David Tinapple, Rotary Tumble invites you in to peek under the hood of its interactive media system. It has attracted countless visitors curious to learn how it works from among the “1600 Screaming Geniuses” at ISEF during the event.

    The fair is open to the public today if you’d like to go experience it for yourself. Thanks to David Tinapple for installing the piece here and to Wesley de la Rosa (pictured) and our other Imagination Project students for staffing the event!

  • Science Fiction in China

    The global profile of Chinese science fiction is on the rise: Liu Cixin’s trilogy Three-Body is a surprise hit among Chinese audiences, and this month’s issue of Pathlight, an English-language…

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    Science Fiction in China

    China Science and Technology Museum

    China Science and Technology Museum in Beijing

    The global profile of Chinese science fiction is on the rise: Liu Cixin’s trilogy Three-Body is a surprise hit among Chinese audiences, and this month’s issue of Pathlight, an English-language literary magazine based in Beijing, focuses on science fiction.

    Earlier this month, the Los Angeles Review of Books caught up with young author Fei Dao to discuss the state of Chinese science fiction, its political role and the importance of good stories for enhancing science literacy and, in Fei Dao’s words, preserving “a curiosity about the future.” You can read their excellent interview here: http://goo.gl/J8lhc.

    Dao discusses how adults interested in science fiction in China often face charges of being “immature and unrealistic,” a sentiment that seems to be waning in the US as corporations and institutions (hello from CSI!) embrace science fiction (and design fiction) as a productive way of thinking creatively and critically about the future, and engaging in scenario planning. But this idea about the frivolity of science fiction still lingers – try telling a few people you’re going to ComiCon this year and you’ll still probably hear a few nervous laughs or subtly insulting responses.

    Most surprising fact: Chinese science fiction dates back over 100 years, to 1902, according to Dao.

    Takeaway: This interview with Dao provides a much-needed reminder to all of us that important, compelling science fiction is being written outside of the English-speaking world.

     

    Image courtesy of maltman23, used under CC BY-SA 2.0 license.

     

  • Hungry for Crickets?

    Hungry for Crickets?

    Somewhere in London, a plucky group of engineer-restaurateurs are trying to trick you into eating bugs. The shadowy insect advocates behind Ento have vowed to make…

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    Hungry for Crickets?

    Cricket SaladSomewhere in London, a plucky group of engineer-restaurateurs are trying to trick you into eating bugs. The shadowy insect advocates behind Ento have vowed to make insects a staple of western cuisine by 2020. Their plan? Like Poe’s purloined letter, the trick is hiding the bugs in plain sight.

    Ento’s strategy is inspired by sushi, which in less than 30 years has moved from the hinterlands to the heart of western food culture. The cultural taboo against eating raw fish has given way to a widespread love for the once-exotic food. Sushi’s ascendancy teaches us that presentation is paramount: sushi’s aesthetics seem calculated to help us forget that we’re eating raw fish. Ento focuses on presenting insects to diners in an abstract way to bypass our revulsion.

    The strange thing is that this group of engineers has hit on arguably the most effective way to change a culture’s opinion of a new, previously stigmatized food group. Research into how we develop preferences for food has led to some surprising findings. Current theories in taste psychology suggest that aversions and preferences are largely dictated by our familiarity with various foods and associations with other preferred or disliked foods. In other words, taste is about culture and psychology, not biology.

    Over at i09, journalist Joseph Bennington-Castro argues that “we don’t just eat food because we like them, we like them because we eat them.” The presentation and even the color of a food can have a huge impact on our experience with it. I believe Ento will be successful in advocating for insects-as-cuisine because of their plan to build associations with already-popular exotic foods and to break cultural taboos by repeatedly exposing consumers to tasty insect-based dishes.

    Although Ento might seem like a business based on artistry and aesthetics, and even an avant-garde intervention into conventional cuisine, they should also be seen as a pioneering effort to engineer a sustainable food supply. Our current dependence on livestock animals as sources of protein is unsustainable and inefficient in terms of the resources and land required to feed our growing population. Insects can be farmed in vastly smaller enclosures, but are also just as comfortable as cows in open pasture. They are also a great source of protein. Overall, they are a great solution to the problem of creating cheaper, greener and healthier diets.

    Even if insects don’t end up as a major food source in the future, Ento’s method of creating a culture to encourage appreciation of new foods seems effective. Perhaps other sustainable approaches to food can use Ento as an inspiration and a test case. Advertising food’s sustainability quotient is not enough to change people’s eating habits, so a bit of trickery, misdirection and association with other enjoyable foods are integral parts of any food revolution.

    Interested in learning more about Ento? Connect with them on Facebook at https://www.facebook.com/entofood

    Photo courtesy of istolethetv under CC BY 2.0 license.