A word after a word after a word is power.
Fiction is optimistic or unrealistic enough to demand that there should be a meaningful narrative.
“Don’t become a well-rounded person. Well-rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish.”
“Trick suffering into becoming creativity – that’s magic.”
“The truth is a stranger…Not always welcome by daylight.”
“See, the world is full of things more powerful than us. But if you know how to catch a ride, you can go places.”
Associate Research Professor
Corey is a strategist, anthropologist, and futurist. As vice president of adaptive strategies at Fiction, he generates, manages, and works on projects with organizations and companies large and small to help them envision and enact human-centered communication and innovation.
Corey is also a fellow of ASU’s Center for Science and the Imagination, where he runs innovation workshops and develops classes on science fiction prototyping and futurism.
Gregg Pascal Zachary tries to understand, document and represent technological change and imaginations about the future through a multi-dimensional lens. The first dimension involves reportage and storytelling about technoscientific complexity, presented in vernacular language.
Digital Textbook Whisperer
Erin Walker is an Assistant Professor in the School of Computing, Informatics, and Decision Systems at Arizona State University. Her research uses interdisciplinary methods to improve the design and implementation of educational technology, and then to understand when and why it is effective. She is particularly interested in the intersection between personalized learning environments, cutting-edge interaction methods, and large-scale deployments of technology.
ASU’s Consortium for Science, Policy and Outcomes (CSPO), a close collaborator with CSI, has just released the first two anthologies in its new series, The Rightful Place of Science. The mission of the series is to explore the complex interactions among science, technology, politics and the human condition. The first book, The Rightful Place of […]
Daniel Fine tells stories by manipulating moving images, puppets, text, actors, inanimate objects, and interactive technology. By combining his life-long passion and more than two decades of experience in the art and business of making video, theatre, music, and fine art installation, Dan aspires to create original works that are multidisciplinary and technologically inventive.