Call for Participants
What is transmedia?
In today’s crowded media ecosystem, dominated by multitudes of niche networks and programming, the expansion of major IPs to emerging platforms, and burgeoning experiments in mixed reality everywhere from theme parks to backyard Pokémon hunts, what isn’t transmedia? Through several studies, including Frankenstein200, our own project funded by the U.S. National Science Foundation, it’s evident that transmedia environments can be an effective mode for public engagement, informal learning, and multimodal storytelling. As the logic of transmedia engagement continues to shape the digital activities of today’s learners, and the effects of the global pandemic move more interactions into virtual spaces, educators must learn new ways to effectively wield these tools.